Xenotake Update 1.2c

Posted in Uncategorized on April 14, 2021 by Vosmug

New in this version:

  • Full engine update (not noticeable for the most part, but better video memory usage and better compatibility with Windows 10)
  • Minor graphical fixes.
  • Minor bug fixes
  • Fully redone and higher resolution CG images.
  • Difficulty overall slightly reduced.

The updated version is available for purchase on itch.io here:

Xenotake on itch.io

If you purchased it through this site, you can download the update with your original purchase link.

IMPORTANT: Since it’s likely you don’t have that link at hand, you can look for it on your email inbox with the words Xeno or VSMG, if you can’t find it or if it’s already expired, send me an email to vsmg-help@hotmail.com with a name or an email with which you purchased (or likely could have purchased) it and I’ll reactivate it and send it back to you. It can take some time if I receive too many requests or if I’m sleeping.

You don’t have to copy and paste anything anymore, this version is a completely separate download incompatible with previous versions.

If you purchased it through DLsite, just download it again from there:

Xenotake on Dlsite

Here’s a map if you want.

This was a terrible idea, but at least for the most part it’s already done. Thank you for your patience.

Update: Imporant last minute update to 1.2c, 1.2b is still playable but your save can break if you quit after the 2nd throne room scence before reaching the next chekpoint, if you did this and your save broke you can fix it doing this: https://vosmug2.wordpress.com/2021/04/14/xenotake-update-1-2b/#comment-14862

Business Part 2

Posted in Uncategorized on March 9, 2021 by Vosmug

Sorry for not posting before, I’ve been doing a few things,

First, when it comes to Lunar Crisis I had to rewrite the last 2 days completely so I spent a couple of weeks just on that, now everything is written so I can focus only on actual dev work, in placeholder mode still, I’ll have to replace everything with the final polish later, its going well IMO.

Remember when I said gameplay was going to change a bit after a while, well that’s gone, I couldn’t work it in properly, so unfortunately (or fortunately, depending on your preference) it’s all going to retain the same pointy-clicky gameplay style (with keyboard).

Buuuuuuuuuuuuuuuuuut, I’ve stopped Lunar Crisis for the time being [for a few weeks to a month] because I’ve been doing something extremely stupid, before continuing I have to put previous games out on itch.io first [because they’re not available anywhere right now], then possibly steam, but because I like to complicate my existence unnecessarily I want to update Xenotake to Gamemaker Studio 2, and since I’m at it I want to make a few fixes (mainly these ugly black outlines), not a lot, but the engine itself needs some rework, save system, music system, item pick up system needs a huge update since originally it worked with instance IDs and that works completely different now (already figured it out tho), etc, sad thing is none of that will look any different it will just work as intended, since doing a direct transfer without code work will break a lot of things.

Originally I wanted to increase the resolution, meaning all graphics needed to be upscaled, but that would require months and months of work, so the engine update and a few fixes is all I will be able to do, because of the outlines, all human character sprites need to be fixed and re-exported, that’ll take several weeks, I also want to update the “CG” images, I’ll try to hire someone but as always I’m having artist problems, everything else will be the same, it’s just an update not a remake, if that were the case I would have to include time traveling ghosts and nobody wants that, right, RIGHT? What kind of hubris filled maniacs would EVER do that?

The main reason I didn’t want to say anything yet was because I expected even a few comments would want to talk me out of it and seeing how incredibly counterproductive this is I would probably agree, but now I’m in the middle of it so it’s too late to stop, I’m almost done with fixing sprites, problems is the art CG things, I always have such bad luck with hiring artists.

It’s unnecessary but I feel if I’m going to re-release it, it needs an engine update, not that it didn’t work before or anything, but I felt it was the right thing to do.

Then I’ll put GHV out too with minimal possibly no updates, then I’ll get back to work normally.

If you want to yell at me for being stupid, this is your chance.

EDIT: Come yell at me on discord, I don’t know if somthing interesting can come out of it:

EDIT 2: new Link: https://discord.gg/gU7RwDpqvp

Serious business

Posted in Uncategorized on January 4, 2021 by Vosmug

Happy new apocalyptic year.

Hello, sorry I won’t talk about the game today, I’m working on it even though I’ve taken a small break for the past couple of weeks, but I’m already back to work, kinda, I’m rusty and readjusting.

What I did in the meantime was play around with blender, I want to fully transition from 3dsmax to blender, so far some things are way easier and faster to do in blender all you have to do is get used to the new interface which is easier than it looked at the beginning, I still prefer 3dsmax in certain areas tho, like animations and some render options, but things like UV unwrapping are such a breeze in blender compared to the eldritch nightmare that it’s in 3dsmax. Any blender users here to share opinions? I would like to know your take especially if you transitioned from other software.

I use 3d mainly for backgrounds and base character models to keep proportions consistent, so is not like I’m going full 3d game or anything.

But anyway, the main reason for this post is that as of today I won’t be using PayPal for direct purchases anymore, I’ve already disabled direct purchase from this page, it’s becoming increasingly risky; after getting two warning emails from two different friends (I guess independently but who knows) and hearing notice that Kyrieru had his account suspended, I think it’s time to jump ship, I don’t want to risk it since I need that account for other stuff including DLsite.

For now, Ghost Hunter Vena and Xenotake are only available on DLsite, until I find another way of distribution.

So if you want to yell at me about Patreon (and help me decide a good model *wink* *wink*), this is your chance, I’ve been considering it for a while now even with my negative towards it, I still don’t like the monthly subscription method, I can’t justify monthly anything with my work schedule and they are also dubious with their adult content policy, so honestly, I don’t know yet. I’m still leaning towards no but seems like there are no options. Maybe steam is more plausible, who knows.

Either way, this post is mainly to let you know Paypal is dead.

Take that you tyrannical overly censorious corporation, I was going to give you 7 dollars, but now, nuh uh, your loss.

Oh yeah, Geminis won the poll, unsurprisingly, while Sallika which is the one I’ve heard the most about got last place, Sai who is my favorite is also behind, weird too the one I’ve heard was the most boring got second place, the sample is not that big but except first place, the rest was not what I was expecting.

Hope you’re doing fine, see you.

Update:

Sorry, there were several comments hit by the spam filter, I tried to recover some but if I missed one feel free to post again.

Thanks for all the feedback, some thoughts so far:

Steam seems very likely, way more legal and financial steps tho.

Patreon sounds less and less likely every time.

Subscribestar has a dedicated adult section which is cool but payment methods are limited.

Pixiv haven’t checked yet.

Itch.io tho, good stuff so far, I’ve seen several rapey games there, meaning the rules are not as strict and you can actually pay with paypal, very cool.

Why do I complicate my existence so much? I don’t know, you tell me.

Some poll and stuff

Posted in Uncategorized on October 27, 2020 by Vosmug

Hello.

I’ve been working with placeholders and I want to keep doing that for a while, polishing and finalizing graphics takes time and derails work by a lot so I want to keep that for later, I’ve also fixed a few technical things since the demo but it’s getting increasingly difficult to keep track of everything, due to drone and cameras every room needs to be tracked at every step of the way manually and I’m feeling a bit of spaghettification going on, I don’t think it’s that bad but it could be waaay better, every time you think you have, you really don’t.

I don’t know when or if I want to update the demo, maybe I’ll post only the sprites when I have them, we’ll see, for now I’m focused on the skeleton, polish comes later.

If you’re interested in dowloading the current demo you can find it in this post:

Lunar Crisis 0.3 Post

Anyway, I haven’t done one of these in a while so just for fun, let’s have a poll:

 

Lunar Crisis Demo Update 0.2 (Quick Update 0.3)

Posted in Uncategorized on September 19, 2020 by Vosmug

Hello, long time no see…

The concept of time doesn’t exist anymore, yesterday was January and today it’s already September, crazy, huh?

So hey, demo update or something…

Edit: Quick update with all the problems found so far fixed, scroll down for a fix list.

Download Demo 0.3 (Quick update)

Download Demo 0.2

Traducción en Español por alex_vazquez999, extrae los archivos en la carpeta “gamefiles”.

 

 

 

I have many things to say but honestly, I’m just going to let you play and decide for yourself, most things I’ve already said like it being a simpler take on adventure games, of streamlining puzzles and the like, so you be the judge if it’s too much or if it works for what it is, considering this is pretty much an accurate depiction of the final version, except for some small gameplay changes later on than you haven’t seen, and to be fair I haven’t worked much on it (the gameplay change) either so I don’t know how it’s going to eventually turn out.

I realized this ended up being more of a slow burn than I expected, so eeehhhhhh, I don’t know man, you’ll be able to skip the introduction sections even in the final version, but then again, that’s the kind of game this is (but you’re already aware of that *wink* *wink*) but yeah, it’s a bit slow. Or maybe it feels to me that way. I dunno. You tell me.

I’m interested in knowing how much it takes you to finish this demo, maybe that’ll help me pace this better in the future, a timer appears at the end.

After the demo ends, you can still play but everything is broken front hat point forward.

[ESC] – Quits the game without warning, so be careful

[Q] – Goes back to the main menu, also without warning.

[P] – Shows a bunch of meaningless numbers.

Some details:

The music is most likely temporary; I will dedicate more time to it or just commission a real musician, not yet though, not a priority for now.

Red framed images that appear sometimes, twice for now one in the bridge scene and one at the end, is something I want to do but if I can’t make the character ones look good, I’ll probably ditch them. It’s the same story again, I will always have problems with bigger character images. That’s just not my strong suit and never will be, you would think after 2 games I would be better at it, but nope.

No grunts and moans yet, I don’t think I’ll be focusing on that for now, again, not a priority.

The big one, there’s a continuity error on how a certain event plays out, I left it on purpose because I don’t know how to fix it yet, try to spot it, or find more (if you want or care of course).

Let me know of any bugs, glitches, problems, or whatever. A few things broke after the update to the newest GMStudio version (2.3, pretty great update btw) I hope nothing is broken anymore AAAAAghh!

things

Fixed and Added for 0.3:

  • A few drone screens allow you to move out of the room.
  • (Game breaking) After getting the “prevent vacuum” objective, sometimes a trigger will activate in the Elevator Room which will break sequence.
  • Some sprites have a dot at the base.
  • Class A Alien walking sprite still has previous design.
  • Cell B opens automatically close to the END.
  • Some locks don’t reset every day (They should)
  • Placeholders on camera pictures
  • Make [Space] to move dialog forward in addition to [X].
  • Change the color of the red window prompts and add page number indicators.
  • Add LOCATE ARMORY as an objective.
  • Have [Up Key] to open doors in addition to [Space] (I guess?)
  • Updated help prompt at the begining.
  • Add [Z] Key functions to [Y] Key, even thought it doesn’t say it in the help propmts.
  • Add Spanish, German and French accented characters to the font.
  • Other minor fixes

Apocalypse update

Posted in Uncategorized on July 3, 2020 by Vosmug

I’ve been going back and forth between replacing early game placeholders and moving forward by adding more placeholders to then replace them later when I catch up in the replacement process…. yeh… I forgot how time consuming sprites are.

I don’t know what else AAAAAAAAAAAAAAAAAA.

Can the world just end already? This is the worse apocalypse ever.

 

Old New

Game is moving along just so you know, I don’t know if everything is turning out as I expected, especially the whole gameplay thing since I cut a bunch of “get key” and “get item to do thing” from the design doc, I don’t know if it classifies as a point and click anymore, I don’t think it ever did, I always called it “simplified”. But trust me, it would have gotten tedious, there was just too much. Also, I worry about the length, it looks way longer on paper, but once you approximate with a barebones execution it seems things go way faster than predicted, removing filler item hunting made things worse, so, that could be a problem.

Also, I did a (boring) test stream a couple of weeks ago, I don’t know if there’s interest in that, let me know.

Corona Fantasy VII: Remoke

Posted in Uncategorized on April 24, 2020 by Vosmug

I hate it.

In other news, the world is ending this time for real, I’ve been working on the game slowly but consistently if that makes any sense, but nothing soon, sorry.

I want to update the demo but on top of some work still missing I’m also depending on some external help for something so, we’ll see when it can be done. But again, I’m going slow due to the apocalypse I guess, it should be the opposite but is not really working for me, if anything it’s starting to look like this should be at the bottom of the priority list, can’t really focus much right now. It’s of course temporary, I’m assuming in a couple of weeks or so I’ll start to pick up the pace… or we’ll be dead already, either of those.

In all seriousness tho, stay safe out there.

Demo thing

Posted in Uncategorized on February 27, 2020 by Vosmug

Oh god what’s happening.

So here it is, as I said in the previous post this is just the first 1 and a half days of the game, so is just the setup, so no sex or anything, don’t yell at me, mostly set up for the conflict and characters.

Please read the previous post for more details and paranoia.

Lunar Test Demo 0.1

Alt+Ener = Toggle Windowed/Fullscreen

Esc = Close Game (In-game only)

Alt+F4 = Close Game (Title screen and in-game)

I have to clarify other thing, this is not the whole picture since we haven’t gotten to more action based sections, so that could be misleading, between days 4 and 5 the game shifts to a more stealth/action gameplay, it can be difficult to picture right now but there’s not much done in that regard since I’m moving in a linear fashion this time, so I’ll work on that when I get there development wise, but yeah, just something to note, if it matters at all.

I hope everything works, let me know if you find a problem and check the list to see if it’s been mentioned already.

Known problems:

Graphics:

  • Bridge inner door animation looks wonky.
  • Punching bag background looks different.
  • Some character outlines are not finalized (mainly black lines around skin)

So after playing it and if you would like to help me with a few things, I’d like to ask a few questions and have a few ponderments.

I think everyone who’s been following knows already what kind of game this is, so knowing that:

  1. I think there’s a few moments that could be considered exposition dumps, the main offender I believe is on day 1 the conversation during the first mission update (in the captain’s room about DNA and stuff) …but it’s okay, right? That’s it, that’s the question. It’s a story based game after all, right? Right? I just don’t know where to move it to make it relevant, it feels to me all is necessary, I need to call my writer.
  2. I don’t know if I should add more background text, like for example clicking more things in the background and having an “examine” prompt for more things. The reason why I didn’t do that is because I don’t want to have text for things that are not relevant to progress, all things you click now have, or will have purpose, so I don’t know if I should have more flavor text or ONLY relevant text.
  3. Taking 2 into account, all messages from the character are supposed to be given in a “robotic” manner, kinda like an AI interpreting things, don’t know if it come across or not, that means all flavor text is going to be robotic as well…. so… yes.
  4. You can press P when the “end demo” message appears to remove the invisible wall so you can keep advancing, from that point forward everything is broken tho, so I don’t recommend it if you want to preserve the “magic”, I don’t even know how much you can advance after that.
  5. I can’t think of anything else for now.
  6. Don’t kill me.

My brain doesn’t work becasue I can’t think of anything else to say so feel free to ask.

Demo soon, not yet tho… brains

Posted in Uncategorized on February 15, 2020 by Vosmug

As you know (or if you remember), I pretty much stopped progress to polish the first part as much as possible, there’s still noticeable missing spots but the end result is what you would call in nerd speak, a vertical slice, or a demo, whatever. I’ll be uploading it in a week or so.

But before uploading this thing there’s a few things I want to say:

Some things ended up not working as I wanted and I’m not really pleased about a few things, so if it’s not noticeable I won’t care about it anymore, but if it is, I don’t know, it’ll be a major bummer, I know it’s vague but I won’t say much in case it’s just me blowing things out of proportion (probably).

Keep your expectations in check, as I’ve said many times before: this is NOT a traditional rapey platformer, instead it is a simplified point and click adventure, I’m paranoid but only because I don’t want anyone to feel ripped off. I’ve already said what it was going to be so I hope you didn’t think it was suddenly going to become something else. I’ve received some emails about it, so I wanted to clarify… once again.

It will only have the first 1 day and a half or so, the full game will consist of 7 days, each day being some sort of chapter, the first 2 days are setup, the 3rd day onwards is when things start moving in the sexy direction (so of course we won’t get there just yet).

There’s still time for some modifications but I’ll get into more detail next time.

If I sound paranoid and defensive is because I am… I haven’t taken my medication in like 6 years.

 

End Year Post Chart Thing 2019 Extravaganza: Deluxe

Posted in Uncategorized on December 31, 2019 by Vosmug

Just for the hell of it I did a thing, I thought it would be interesting to see this chart showing dev time counted in months, it’s measured by post dates, as in, initial post about the game to release, you can safely assume each game could have 1 or 2 months more of development before the initial announcement but for simplicity it has the post dates.

Why you ask, no reason, it was just for fun, but then fun died the moment I realized it’s been a year since I started the current project, I honestly thought it was 6 to 7 months at most, damn.

I also realize I need to finish it before 2020 ends, it’s just not productive to have dev cycles like GHV anymore, that’s just overkill.

Also math could be wrong since I suck at it and I was sleepy yesterday when I made it.

Bleh.

So yeah, hope you’re doing well and see you next year.

 

PS:

We are in the future already and still no baseball with hot chicks and robots, worst timeline indeed.