Space Stuff Again

Posted in Uncategorized on December 12, 2018 by Vosmug

Hello, what’s going on here? This hasn’t been shut down by the corporate overlords? Weird.

Anyway, thanks everybody for your words of encouragement, I appreciate it… the world still sucks tho… so there’s that small inconvenient, you don’t have to worry about me, I’m stupid.

Sooooooooooooooooooo, I bring bad news… or good depending on your view, long story short I’m no longer working on the previous game you saw, the RPG thing that I was working on it’s no longer the next project, it’s cancelled, maybe I’ll work on it later but is not likely, I don’t know, sorry if you were looking forward to that particular game, I’m working on something else already; there wasn’t much beyond what’s in the demo, for whatever that’s worth.

The reason is there were some things that got too complex and too time consuming to be viable, that added to the fact it wasn’t a very popular idea in the first place kind of killed my motivation, I really like the combat so that code can be used later… maybe…

Sorry about that again, I figured there wasn’t much point in continuing when it just didn’t seem like it was going to work out, so I’m just going to back down a bit and work on something less complex again, don’t know how appealing it will be this time tho. To be honest, some of the ideas weren’t working either, so complexity wasn’t the only factor.

After that then, I’m working on something else:

I’ll have details later.

In other (even more bad news) news: The world is going crazy, sony, tumblr, patreon are going after the sexy ladies, nobody is safe anymore, specially concerning patreon with their studiofow take down, double specially the part about “sexualized violence” or whatever, which basically means rape, so… if that becomes the norm eventually it could catch up to other platforms like blogger or WordPress, even DLsite could be affected, so not a good sign overall… and you all laughed at me about the SJWpocalypse, who’s laughing now, nobody really, we’re all doomed.

Uptaded Gameplay Demo

Posted in Uncategorized on October 14, 2018 by Vosmug

This is a more complete gameplay test demo, no real content yet, the main thing is the battle, but it’s looking like a real game at this point, I think.

Download

Controls:

Cursor Keys = Move

X = Ok

Z = Back / Open Menu

Q = Restart

P = Debug Info who cares

Some stuff:

  • Only one skill is functional, guy’s first skill Dark Cut, if you try any other one the game will freeze and you’ll have to restart with Q.
  • All skill names and descriptions are of course placeholders.
  • The game over is incomplete and will stop the game, restart with Q.
  • Menu character graphics and portrait are most likely temporary.

 

I should have posted this weeks ago, I’m in a bit of a slump right now, so I’m going slow, I have lost motivation on… life I guess, I can’t bring myself to do much not even watch anime or play video games, I guess it’s temporary but man, this sucks. Don’t know what to do other than force myself to do things, which means I’m doing them reluctantly, which means I end up hating whatever I’m doing. FUN!!!!!!

Very Early Demo

Posted in Uncategorized on June 22, 2018 by Vosmug

Hey, today I bring a very very early demo just to let you know I’ve been doing things, it’s very early so there’s only one screen and couple of very early mechanics, did mention is very early?

Download Here

Press Enter then use the arrow keys to change armor for girl, there’s only a couple for now.

The battle system is pretty basic; I don’t want to go too crazy with it so what you see should give you a good idea, it has tons of placeholder images of course, and by that I mean pretty much all of it is a placeholder, it’s very early.

I still reserve myself the right of changing projects if I don’t feel like this one is going to pan out, for now though I really like how it’s going, I’m still not sharing any details in case the first thing happens, it’s going to be like that for a while.

So anyway, I don’t know how popular the idea of going RPG is, but I really want to do something different this time, let’s see how it goes.

Let me know what you think so far.

Very early…

Sprips

Posted in Uncategorized on May 30, 2018 by Vosmug

Sorry for the delay, things have been going on, first here’s some stuff:

 

I’m not entirely convinced of what I’m doing, nothing looks solid right now, the ideas are mostly fine, but the workflow and time are not the best, especially because I’ve decided to complicate my life even more and try to do costume/armor changing, I haven’t even put anything in game yet, just the sprite work is troublesome enough, I really wanted to do it but at this rate I don’t know if it’s going to be worth it.

Anyway, some info:

The new window size I’m thinking of using is 1280 x 720, as opposed to GHV’s 960 x 540, which means resource use should be higher (I assume), and the sprite size I’m showing here should be the final, or maybe a bit smaller, also I’ll be using Game maker studio 2, there are different and new things about it so I’ll have to learn some new stuff along the way.

As for the next idea, these sprites could be from it, I don’t want to say exactly what it is because I’m doubting already so things might change, but the main idea would be rpg-esque style, again, it could change.

 

I don’t know what else to say for now, so feel free to ask.

 

Updated hair:

 

Planning next thing…

Posted in Uncategorized on May 3, 2018 by Vosmug

Hello,

First of all I want to thank all for your support, those of you who bought the game and those of you who waited patiently for so long, thanks.

So, also first of all, there were some things I said I was, maybe, going to do, like the new game plus and harder difficulty, I’m sorry but after the gallery fiasco I really don’t have the energy or will to keep adding more stuff; I think we can call it officially done, unless there are new game breaking problems, I am officially moving to a new project.

Regarding GHV though, I have to say first, as you noticed version 1.08 was already uploaded and fixed some problems, like a map desync problem and an instance where you could move past a key into a trigger that would block your path back, meaning you wouldn’t be able to go back to get the key, getting you stuck, worst part is, there’s save point there, if you save you are stuck forever; I’m talking about the part when you arrive to the bloody safe room for the first time, there’s a key before that, which is a very obvious pick and is very unlikely that you would not get it, but it’s still a huge oversight, anyway that was fixed in 1.08, but it also introduced a new text error at the very beginning, I made a small modification and overlooked wrapping the text, so the text goes out the dialog box, I’ll upload a new version eventually but I want to wait and see if I can fix other problems to avoid updating just for one small fix. Also, Japanese translation of course was added. In the end though 1.07 is perfectly fine, no need to update unless the map thing bothers you (if you even noticed at all) or care about the Japanese translation.

Also, DLsite release happened as you may have noticed, I never publicly announced it.

You can find everything in the game page.

 

 

 

 

 

 

 

This is not from anything yet, this is just practice.

Anyway, I don’t know what’s next yet, I have some ideas but I haven’t decided yet. Before anything what I want to do is do some practice runs and set up a reliable basis for everything, problems is I thought the improvement was going to be bigger but I’m hesitant to call the sprites “better” at this point, and it’s still very time consuming, that hasn’t changed.

I’ll talk more about it in future posts, as I’ve said before I want to make some changes that may not be popular so we’ll see, for now I’ll keep practicing and trying to improve on the base frame work to try and make the process a bit easier.

Also, there still the question of if I should do a “normal” game for steam (as I once said) or a smaller game first or something like that before going into a bigger project, we’ll see, the best way to proceed would be to start a new project right away to avoid wasting time because as we know time is kind of a thing, there won’t be any polls, but still let me know what you think.

Update 1.07

Posted in Uncategorized on March 27, 2018 by Vosmug

Download Page

I hate doing so many revisions, especailly since the whole thing needs to be downloaded again, but hopefully this is the last one unless there’s a major problem (there probably is) and before the Dlsite version, which I haven’t had the time to work on so far.

Heres a list of the last fixes from the version log:

– 1.07

Added a few missing elements to the the gallery

Fixed several gallery and skip issues

Fixed menu issues caused by previous additions

– 1.06

Added Ghostly Prison to the Gallery (available after finishing the game)

Added Skip Area to the Gallery (available after finishing the game)

Added a shortcut to the Base Level floor to improve backtracking near the end of the game.

Added the position of the Eye Walls to the map.

Fixed a glitch where enemies very rarely duplicated when ending a struggle sequence.

Fixed an error caused sometimes when absorbing the attack orb at the second boss fight.

Fixed a glitch that caused animations to stop looping in the Sprite Gallery.

Minor improvements to the map

No Update yet

Posted in Uncategorized on March 12, 2018 by Vosmug

Hello nerds,

Sorry I’ve been very very distracted because I’ve been having Paypal problems (because of course), so I’ve had to deal with that, I don’t think it’s anything serious, just standard procedures, but some information is not being taken super easily, Ironically Patreon seems like a good option now (yes I know, shut up).

Anyway, I’m working on the gallery and stuff, I don’t know when it’ll be ready, it’s trickier than I expected but it shouldn’t be more than a couple of weeks from now, sorry, this one is my fault (everything is my fault), I wanted to release the updates with the DLsite version but I don’t know how much that one is going to take since that one is half out of my control, so it depends which one is out first.

So most fixes are done at this point, there’s a couple more that I’ve been holding in case there’s more to fix, I don’t know if I should upload it right away or wait until the gallery is ready.

Also there’s a couple of cryptic bugs that I just don’t understand or can’t detect, mainly one that after beating the game once and starting again, supposedly it stops at the sex machines part, if you beat the game and started over please let me know if you had a problem.

If you have a bug that I missed or a new one please let me know, and again, if you made a comment last time that I didn’t get to and you think it’s important also let me know, there’s a lot and I could’ve missed a few.

 

Update:

1.06 test

This is a stealth release of 1.06, for now I consider it a test version, I would like to ask those who already finished it to please test the galleries and especially the skip option, I’m not confident enough to put it as the main download yet, so your testing is appreciated. I almost broke the save/load system so I would also want to ask you to load your previous saves and see if they load properly (just load, don’t save on it yet), and to test the skip option choose an empty slot or one you don’t mind replacing, just to be sure for now, or better yet make a backup of your saves; if you do don’t copy the DATA shortcut, you have to go in and copy the actual files.

Thanks.

 

Added to 1.06:

– Duplicating enemies (fixed I think)

– Prison-like Gallery (added)

– Skip Option (added)

– More errors at the second boss (fixed)

– Blocking Eyes shown on map (added)

– Shortcut to improve backtracking at the end (added)

– Animations stop looping on gallery (fixed)