Archive for January, 2016


Posted in Uncategorized on January 7, 2016 by Vosmug


So yeah there’s that thing the steals your glove, it took a bit of work since I forgot most about enemy behavior and had to relearn some stuff, it works well enough, but there are things that need to be accounted for that I didn’t realize before like moving forward without the glove could block you off if you need it, like for jumping or when you find a defeat-all-enemies-to-continue kind of block which you can’t do without the glove, so this enemy needs to be in controlled locations instead of the random approach I wanted to use, places where you can freely backtrack (or advance) to search for it without the fear of getting blocked, will have to work a bit more on it, so there’s that….

Aside from that, had some problems and still have, got stuck for a while because of a pretty nasty glitch that ended up being pretty simple, turns out using exit; inside a script doesn’t affect whatever code is happening outside that script, it makes sense, I guess, but I didn’t know that and assumed everything inside a script affects the entirety of the instance calling it… as, you know, everything else usually does… took me about 4 days to pinpoint the exact cause of the problem, fun times, also got super sick for a week, as it is an honorable tradition for that to happen that time of the year, and of course family reunions and stuff.

Also, I’m having an asset compiler error when I try to preview texture pages, if anyone knows anything about that, it would be really helpful, it used to work normally and now it just doesn’t… so, no idea.

Uh… yeah.

Edit: Something about compatibility just came to my attention, I really didn’t think about this before.

If anyone out there has windows 10, are you able to run the previous demo version 0.1.1? I don’t have windows 10 so I can’t test it myself, it would be really helpful, thanks.