Archive for February, 2020

Demo thing

Posted in Uncategorized on February 27, 2020 by Vosmug

Oh god what’s happening.

So here it is, as I said in the previous post this is just the first 1 and a half days of the game, so is just the setup, so no sex or anything, don’t yell at me, mostly set up for the conflict and characters.

Please read the previous post for more details and paranoia.

Lunar Test Demo 0.1

Alt+Ener = Toggle Windowed/Fullscreen

Esc = Close Game (In-game only)

Alt+F4 = Close Game (Title screen and in-game)

I have to clarify other thing, this is not the whole picture since we haven’t gotten to more action based sections, so that could be misleading, between days 4 and 5 the game shifts to a more stealth/action gameplay, it can be difficult to picture right now but there’s not much done in that regard since I’m moving in a linear fashion this time, so I’ll work on that when I get there development wise, but yeah, just something to note, if it matters at all.

I hope everything works, let me know if you find a problem and check the list to see if it’s been mentioned already.

Known problems:

Graphics:

  • Bridge inner door animation looks wonky.
  • Punching bag background looks different.
  • Some character outlines are not finalized (mainly black lines around skin)

So after playing it and if you would like to help me with a few things, I’d like to ask a few questions and have a few ponderments.

I think everyone who’s been following knows already what kind of game this is, so knowing that:

  1. I think there’s a few moments that could be considered exposition dumps, the main offender I believe is on day 1 the conversation during the first mission update (in the captain’s room about DNA and stuff) …but it’s okay, right? That’s it, that’s the question. It’s a story based game after all, right? Right? I just don’t know where to move it to make it relevant, it feels to me all is necessary, I need to call my writer.
  2. I don’t know if I should add more background text, like for example clicking more things in the background and having an “examine” prompt for more things. The reason why I didn’t do that is because I don’t want to have text for things that are not relevant to progress, all things you click now have, or will have purpose, so I don’t know if I should have more flavor text or ONLY relevant text.
  3. Taking 2 into account, all messages from the character are supposed to be given in a “robotic” manner, kinda like an AI interpreting things, don’t know if it come across or not, that means all flavor text is going to be robotic as well…. so… yes.
  4. You can press P when the “end demo” message appears to remove the invisible wall so you can keep advancing, from that point forward everything is broken tho, so I don’t recommend it if you want to preserve the “magic”, I don’t even know how much you can advance after that.
  5. I can’t think of anything else for now.
  6. Don’t kill me.

My brain doesn’t work becasue I can’t think of anything else to say so feel free to ask.

Demo soon, not yet tho… brains

Posted in Uncategorized on February 15, 2020 by Vosmug

As you know (or if you remember), I pretty much stopped progress to polish the first part as much as possible, there’s still noticeable missing spots but the end result is what you would call in nerd speak, a vertical slice, or a demo, whatever. I’ll be uploading it in a week or so.

But before uploading this thing there’s a few things I want to say:

Some things ended up not working as I wanted and I’m not really pleased about a few things, so if it’s not noticeable I won’t care about it anymore, but if it is, I don’t know, it’ll be a major bummer, I know it’s vague but I won’t say much in case it’s just me blowing things out of proportion (probably).

Keep your expectations in check, as I’ve said many times before: this is NOT a traditional rapey platformer, instead it is a simplified point and click adventure, I’m paranoid but only because I don’t want anyone to feel ripped off. I’ve already said what it was going to be so I hope you didn’t think it was suddenly going to become something else. I’ve received some emails about it, so I wanted to clarify… once again.

It will only have the first 1 day and a half or so, the full game will consist of 7 days, each day being some sort of chapter, the first 2 days are setup, the 3rd day onwards is when things start moving in the sexy direction (so of course we won’t get there just yet).

There’s still time for some modifications but I’ll get into more detail next time.

If I sound paranoid and defensive is because I am… I haven’t taken my medication in like 6 years.