Archive for October, 2015

The bummer post

Posted in Uncategorized on October 23, 2015 by Vosmug

post556

I know some of you, (or all of you) want a new post but I have nothing, I’m still working in the same thing I said last post, it just never ends, I can’t believe it’s been a month already and I can’t move forward, also there’s a big problem, I just got a big editorial project at work due for January, so I’ll have to work on that and not as much in the game for a while. Fun.

I’ve tried to avoid saying anything conclusive about release but now let’s just be real and say release is not happening this year, and again, I don’t know when…. yup.

I’m really bummed out, not even about work, that’s normal and I fully expected it to get in the way at some point, but the fact that this has been so slow is really discouraging.

To be fair I’m pretty sure by next week I can start working in the “event” set pieces, meaning sprites and animations for particular story scenes, which is really one of the last things to work on, before actually building the areas and placing enemies and events according to the script. This means almost there but not quite there yet.

Also I just remembered most traps are still missing, I think I’ll just cut most of them out, additional to the ones I already have I’ll probably make the suggested ones only (frame painting ghost, statue ghost, backyard underground ghost), I think those are all.

Anyway, sorry but yeah, that’s how we are.

Kkajshdvfjakkdfakjkhbdsakfsa.