Archive for May, 2019

This is a goddamn flippity flop dankity donk nightmare

Posted in Uncategorized on May 16, 2019 by Vosmug

I recommend increasing the zoom of the browser to 150% or more, this text is very small and I can’t change it, and I don’t want to change the theme, I like this one a lot.

Dumb Life News

In boring stupid news, I moved to a new place at the beginning of the year, there’s no internet coverage here so I’ve been disconnected from the world for close to 4 months now, I’ve been using a borrowed anchored phone data plan here and there, I guess I will have to get one for myself which I don’t want to do because getting out of it it’s another flippity flop nightmare but I think I rather wait another month or so since I hear that’s what’s going to take… anyway… whatever… who cares… sorry about that… aside from that there are more problems and stuff but that’s life, it sucks…

Current Project

In less stupid but still stupid news, I have made a big mistake by not being clear about what I’m doing, I just noticed that by reading previous posts… sorry, so here it is…

I know for a fact that some (many?) people won’t like this new game, if you didn’t like the RPG idea you are going to like this one even less. It changed a bit too but since I was never clear, that part kind of doesn’t matter.

First of all, this game has a main male playable character, already a deal breaker for many, I know I should have been clear about that, again, I’m sorry I didn’t notice back then, I keep thinking that most people are aware of my thought process, but for obvious reasons most don’t read the comments where I’m sometimes more clear and more detailed, or new people coming from previous games still think that style it’s all I’m going to keep doing, which is kind of right but not completely.

When I started this project it was going to be a hide and seek kind of game, where you have to sneak around the ship and find a way to escape, then because I thought it was too simple or maybe knew it wasn’t going to be well received by many, I tried to have more action game elements, which didn’t work, I didn’t do much of that but during planning I realized it wasn’t going to work with what I wanted to do and ultimately just ended not liking the idea, now the current project is a stripped down version of both, which I’m actually comfortable with, because gameplay was never my main objective, so instead the current version it’s more of a very light visual novel with puzzle elements , which kind of replaces the hide and seek part, and a puzzle-like action gameplay which replaces the more traditional action gameplay, it’s difficult to explain as it is right now, but think about something like Another World, where you have to do certain gameplay actions in certain order for things to work out so you can progress; of course when I say visual novel I don’t mean traditional text heavy CG sequences, instead it’s the exact thing I’ve done with character and dialogs before, it’s very similar to my previous games in that sense just gameplay wise is going to be more puzzle point-and-click-like but of course very simplified. So half puzzle point and clickey and half action-puzzle another world-ey with the same camera, sprite size and “cutscene” event structure as previous games, I don’t know if it makes much sense now, but yeah that’s what it is… honestly, not much different to before, instead of shooting and jumping, you do more clicking and door opening; metaphorical clicking, you still use the keyboard.

I don’t want to upload anything yet (I can’t anyway). I have the beginning of the game already working in placeholder form and I was planning on uploading something BUT… I think this doesn’t demo very well, I don’t want to give the wrong impression. Or maybe I could upload something if there’s enough demand, I really rather wait until there’s something more finalized though.

Porn Ponderings

Many may be wondering and have asked me before, why not just make a more traditional platformer where you jump and shoot and find rapey enemies on the way? And the reason is simple, I don’t like those, not anymore, I find them boring to make, and the idea of having to lose to see the sex has always been very counter intuitive to me, I understand the whole struggle part but in my experience it has never been what most people play like, and in my subjective view, it’s just not what I prefer, when I play a game, I play to win, not to lose, see sex and then win because I want to see what the next enemy does, then repeat until I see all enemy’s animations. I can play those without problem (still very much looking forward to Night of Revenge), but is not something I want to do anymore, I tried to do a bit differently in XT and GHV but still had those elements, out of tradition I guess, and because back then I was not as against it as I am now, I would like to try and stop doing the whole rapey platformer formula, I know, again, that’s a deal breaker for many, but I’m willing to bet that’s because that’s the only kind of game most people have played so far and haven’t tried different ways of approaching an ero-game, but then again who knows.

Small Update

As an addition to this post I was also planning a small update to GHV, updating the intro and ending cards, changing a few minor things and adding a fan translation I received, but as always… problems, the artist guy is just not doing the things I tell him, I said trace and make it nicer and instead he’s redoing from scratch thinking it’s going to be better but I don’t like the results, so… that’s the main reason is not out yet, we are in the process of fixing, that’s why I don’t like working with more people. Updating those pictures is completely unnecessary and kind of pointless at this point that most of you already played it and won’t get much out of it but, yeah, I’m an idiot. But also though, the engine update from studio to studio 2 could have created new problems and I haven’t fully tested yet, so, it’s also my fault there.

That’s all for now… see you in 456 years.

I’ll try to be more active in the comments, feel free to ask questions again if I didn’t answer before.