Computering
You know what I’ve been doing and what the work schedule is, if you don’t check the last blog entry, that should cover the next several months of tasks to do, by reading it again though I notice my way of communicating things can be confusing, but we all knew that, , the event part was especially weirdly worded, I hope it was clear enough to give you a solid idea of where we are.
As expected I’m still working in the event list, I’m at the 7th point of the second page, the one that starts with “goes back”, I should have been a bit farther that that but ran into some problems that made things more difficult than expected, no big deal I think, it’s to be expected and everything is going with relative normality.
for those who didn’t understand though, that’s not the list of the entire game’s progress, just of the main events, they are for now bare bones code animated sequences with poorly made placeholder graphics, I will make the entire list of events from beginning to the ending sequence in this manner so when they are done I can polish and replace the final graphics all in one go, and then continue according to the previous post.
By next month hopefully I’ll be done with that part and will be animating and replacing graphics already, let’s hope.
In other news, I was interviewed by DLsite in a monthly interview/news thing they do that I had no idea it existed, I don’t remember exactly what I said anymore so you can read the dumb things I said in the last section of this page: http://www.dlsite.com/ecchi-eng/circle/report/index
July 13, 2016 at 2:23 pm
wow, checking for updates every few minutes finally worked out for me!
July 13, 2016 at 5:18 pm
You might consider using RSS feeds. It’s much easier letting your computer do the obsessive rechecking for you.
July 13, 2016 at 11:46 pm
Yay, an update and I’m one of the first few people in to post!
July 14, 2016 at 9:18 am
In your interview, when asked what kind of games you like and etc, you said ” I like dark atmospheric stuff” and you mentioned the game “Mansion”. Have you ever tried/played “Anthophobia”? Its pretty popular so you may already know.
July 14, 2016 at 10:27 am
I have seen it but never tried it but to be honest Im not a fan of the art, since they are remaking it I guess I’ll wait until the new art is out. I don’t even know if the game itself is out already or still in development.
July 15, 2016 at 5:51 pm
Wow! First 10 to comment! I like Pixel Factory too! Just keep taking your time Vosmug. No rushes here with your fans. 🙂 Maybe when you think you are done, you can have a closed beta. 😀
July 16, 2016 at 1:36 pm
stop
July 18, 2016 at 1:43 pm
keep it going vosmug!… we are all rooting for you! your games are awesome and I will buy the game the first day it is released.
July 19, 2016 at 7:32 pm
well played. good guy.
July 20, 2016 at 10:30 pm
What does the ghost checklist look like now?
July 21, 2016 at 11:04 am
Counting this week since the post:
July 21, 2016 at 12:21 pm
Yay!~
July 21, 2016 at 2:15 pm
Oh no I meant the enemy list back from october update
July 22, 2016 at 10:45 am
I think the same, I don’t remember but I believe that was it.
August 7, 2016 at 9:38 am
Still need to work on trap ghost animations?
August 10, 2016 at 1:02 pm
yup,
July 22, 2016 at 12:47 pm
Wow vosmug you’re almost finished with the story? Keep up the good work! We’ll support you along the way! 🙂
July 23, 2016 at 11:19 pm
Not asking to add more to the game.
Have you thought about adding an enemy from a past game as an easter egg? Like theres a secret room that has the human looking alien from xenotake you can “interact” with.
July 25, 2016 at 2:36 am
why would you want that? this is a a game that takes heavy influence from its story, which means suspension of disbelief must surely mean something, and I can’t think of anything more immersion breaking than finding an ACTUAL ALIEN in a closet.
July 25, 2016 at 10:34 am
Its just an easter egg, theres no need to be upset over it.
July 30, 2016 at 11:35 pm
Would your newer games only be sold on DLsite?
July 31, 2016 at 8:30 am
No, why would you think that?
July 31, 2016 at 10:55 am
What do you think about Nutaku?
http://www.nutaku.net/home/
August 1, 2016 at 11:10 am
Didn’t know about it until a couple of weeks ago, looks good, so far it all looks pretty vanilla though, not really my thing, but it’s cool to have another adult distribution service available.
August 1, 2016 at 9:10 pm
I thought I saw your games for sale on there. And I heard that if you sell your games there you can’t sell them other places. Maybe policy changed.
August 1, 2016 at 11:39 pm
I don’t think that’s true, either way DLsite is mainly for japanese buyers and people who feel safer buying through a company or prefer using a credit card.
August 1, 2016 at 10:50 am
Keep up the great work! We have, are and always will support your work Vosmug! Seeing the sheer work behind the game makes me appreciate it much much more. Don’t rush it. I am sure I speak for many when I say our patience and support are unwavering. Ganbatte💪
August 3, 2016 at 3:46 pm
I am just curious but will there be game over sprites? Do you know Witch Girl from KoonSoft. I liked how the character gets raped over and over (endlessly) again after the health bar reaches zero. I’d love to see something like that.
August 3, 2016 at 6:03 pm
Kind of yeah, I was about to cut it out but I’ll try to do it, the only problem is how many of those can exist, there can’t be that many or this is going to go forever.
August 8, 2016 at 4:06 pm
Yeeey, glad to hear that. How about 1-2 sprites? for every enemy? I think thats enough anyway.
August 8, 2016 at 4:18 pm
Wait wat? That’s exactly what I can’t do, 2 per enemy is just too much, instead it’ll be per area/level, if there are 5 major levels then there will be 5 game over aniamtions, something like that.
Damn dude.
I should have been more clear.
August 9, 2016 at 11:46 pm
Scope Creep again eh? What I would do, every time somebody requests a certain feature for a game, I’d write it down in a table for ideas for future games.
That way the game you are working on now won’t generate scope creep and then you have all these ideas for the next game.
Game over sprites may not be for this game but perhaps for the next game.
August 9, 2016 at 11:58 pm
I haven’t even had the time to work on those since I haven’t touched that part since the very begining, there was always something more important to work on first that I never got the chance to mess with it to know for sure.
August 3, 2016 at 4:24 pm
Hey Vosmug what do you think Lost Soul Aside(https://www.youtube.com/watch?v=z5El-yYNUwU)? It a game
being developed by one person in Unreal Engine 4
August 3, 2016 at 6:06 pm
Yup, that’s a thing… it makes you realize how much of a bunch of talentless hacks the rest of us are… why do we even keep trying?
.
.
.
.
.
.
Seriously tho… it’s quite awesome, reminds me I have to continue studying unreal.
August 10, 2016 at 12:02 am
I’m fairly far along in making a generic 2D engine for UE4. The goal is to make it very reusable so that art and story will be the only bottleneck in development. You can see basically how simple building game logic is once the core is built. UE is very neato. Maybe I will set up a blog if I have zero more aspirations on making hgames just to show how to do it. But I’m more interested in bringing dynamic “3d” lighting to sprite hgames so it is more probable I will just be commissioning art instead. Oh and there is a severe lack of pillory content in current games.
August 10, 2016 at 1:08 pm
I got so confused with blueprints that was my first big stop, I need to find a comprehensive list explaining every action and event, even then I would like to learn code right away but that seems way more complicated.
August 6, 2016 at 2:22 pm
Hey dude, dudette?
1. Xenotake was the shit
2. Keep up the good work
4. Do we have an ETA on the release of Vena?
5. I skipped 3
6. You just looked back didn’t you
7. F doesn’t work in the test room
8. Don’t give up!
August 6, 2016 at 4:03 pm
you are jerk,you reali don,t have any respect.get lost.
August 26, 2016 at 4:38 pm
I think it looks better without the portraits. They make the screen feel crowded.
September 23, 2016 at 5:28 am
Any possibility on an updated demo version?
Also, nice work on both games, loved Xeno and demo is very promising!