…………………………..
I’m done with sprites and animations, kind of, there’s still some left but I rather do them alongside some backgrounds to match them better, and some other that I haven’t done, like some traps which I don’t know if they’ll work so I rather wait instead of wasting that time in case I decide not to use them, like this unused sprite that will never be used ever, spending time making things you end up not using kinda sucks, also I completely forgot the “game over room” ones, which feel redundant at this point, but whatever I’ll have to do those eventually, I regret that though, it was supposed to be a universal respawn point but that won’t work anymore since given some changes a traditional checkpoint system before important points was necessary anyway, kind of a waste… oh well…
So I started with backgrounds already, so yeah, that’s what’s going on…
Not much to say anymore… just keep working gaddamit.
March 2, 2017 at 9:22 pm
Hoping the ground trap will still make it in the game
March 3, 2017 at 1:34 am
first
March 4, 2017 at 7:11 am
…you weren’t even close lol
March 3, 2017 at 2:12 am
jajaja excelente!
March 3, 2017 at 5:25 am
So the backgrounds are the last puzzle piece you need to complete until you can start the final build of your game?
March 3, 2017 at 7:29 pm
Not really the last one but at least the biggest one, there are other small ones too
March 3, 2017 at 6:53 am
Ground foot traps!
March 3, 2017 at 1:59 pm
What do think of The Nintendo Switch?
March 3, 2017 at 7:34 pm
Never been a nintendo person, looks interesting I guess but I’m not sold yet, more importantly so far I don’t see games that appeal to me, except maybe zelda.
March 15, 2017 at 12:00 am
Oh! That’s a good question! What kinda games do YOU play, Vos? What’s your favorite?
March 22, 2017 at 12:44 am
Fair point.
March 3, 2017 at 8:11 pm
Keep up the good work. Oh, and about game overs, might I recommend giving us a ‘reason’ to press ‘No’ on the “Continue?” screen. Namely we get to see what happens if we don’t continue. Lol
March 3, 2017 at 9:24 pm
After the game is released could you show us some/all the unused stuff? Would be neat to see the things that couldn’t be added into xenotake and ghv.
March 6, 2017 at 3:29 am
that would be really cool actualy, please do!
March 4, 2017 at 12:51 pm
Can’t wait to see the final cut, your artwork truly is something else. I remember the first time I played Prisonkage that my heart was beating really heavy and fast, same goes for all the games you have made. It’s an indescribable and amazing feeling! I can’t wait to see this game and the projects you have in the future! Thank you for being such an amazing developer!
March 5, 2017 at 12:38 pm
It’s good to hear from you, as well the fact that you’ve made this much progress.
March 6, 2017 at 3:55 pm
have you been using Game Maker studio to make this? I have been experimenting with side scrollers myself. Great job, keep up the good work!
March 6, 2017 at 5:11 pm
Game Maker Studio, yeah.
March 6, 2017 at 4:11 pm
” like some traps which I don’t know if they’ll work ”
Are you looking for a gametester?
March 6, 2017 at 5:12 pm
No, I’m not, I mean I don’t know if I’ll want to keep them.
March 6, 2017 at 8:16 pm
I’ll test your game Voss Man.
I’ll even do it for free…
🙂
March 6, 2017 at 6:09 pm
Great to see more progress on this! I’m really excited for this game. The new backgrounds look really good!
I’m a proponent for static traps in addition to mobile enemies… I like the ones available in the demo. From a strictly game design perspective (and not just because I like it when Vena is captured >.>), traps can also add a mild puzzle element to mix up the gameplay a little bit and force the player to rethink their approach to the room or area. Right about when the player has mastered stunning and defeating traditional enemies… that’s the perfect time to include some kind of trap that requires a new strategy to bypass it. 😀
March 6, 2017 at 6:39 pm
When will you publish a new demo?
March 7, 2017 at 7:44 pm
Still wonder how much existing content will be cut until full release xD That idea with gameover room was one of the things that I liked in the demo, just cool place for some extra sex scenes, it’s a pity that it is gone now:(
March 7, 2017 at 8:26 pm
I guess I wrote that horribly but is not gone, maybe toned down but not gone completely.
March 8, 2017 at 5:43 am
Aww…no game over sex scenes? That’s part of the good stuff.
March 7, 2017 at 9:55 pm
Congratulations for that last progress. Looks nice.
March 9, 2017 at 3:20 am
Can you release another demo, please?
March 9, 2017 at 8:02 am
no.
March 9, 2017 at 12:47 pm
Is there fertilization?
I am very much looking forward to it.
March 9, 2017 at 2:04 pm
Not really, wouldn’t make sense either.
March 12, 2017 at 2:34 am
Don’t stop the sexy :3
March 13, 2017 at 5:07 am
Great work, man! 😀
March 13, 2017 at 8:56 am
Keep going man, but please hurry up a little, my hand is starting to hurt after all those months of holding the pack of bills I intend to throw at my computer when the game’s finally done.
March 13, 2017 at 6:11 pm
ich finde dein spiel super ich hoffe du machst weiter so und zeigst uns bald ein paar neue ich sage mal neue ergebnise 😀
March 13, 2017 at 6:15 pm
fuck this was germann Greetings from Germany xD
I think your game is great I hope you keep up and show us a couple of new times I say times new results: D
March 15, 2017 at 12:01 am
What the fuck
March 15, 2017 at 10:28 pm
Working hard work I am a Japanese cheering from Japan Your game is erotic and best I hope you continue from now on I am worried that this is Google Translate
March 16, 2017 at 1:54 pm
No worries, it’s all good.
March 16, 2017 at 11:44 am
I know that you are using GameMaker, but have you considered Unity to make your games ? It is very capable for 2D things nowadays
March 16, 2017 at 1:55 pm
Don’t know how to use it, it takes a long time to learn a new software and a new language, also I don’t see any downsides with GM, there would be no reason to change.
March 17, 2017 at 10:55 pm
Can I make a sex censored youtube of Xenotake?
March 18, 2017 at 10:49 am
Sure, do whatever you want, no need to ask.
March 18, 2017 at 5:34 pm
Awesome, thanks! ^^
March 22, 2017 at 12:45 am
Hey Vosmug Gamemaker studio 2 came out! Do you think it a better improvement over Gamemaker studio? http://store.steampowered.com/app/585410/?snr=1_5_9__300#app_reviews_hash
March 22, 2017 at 11:09 am
I’l have to check it out, so far I haven’t seen anything that is substantially better for me but then again I need to know more about it, the only thing I’m hoping for is a way to test and debug in real time.
March 22, 2017 at 9:22 pm
Does this video help explain the difference? https://youtu.be/XOUok0qicMI
March 29, 2017 at 7:18 pm
Still alive?
March 29, 2017 at 11:06 pm
What was even supposed to happen with this unused sprite? Curious
March 30, 2017 at 6:01 pm
A story bit by the end, not an enmy or anything, nothing really important
March 30, 2017 at 12:45 am
but why fat sam fisher?
March 30, 2017 at 6:00 pm
coincidence, never noticed it actually
April 2, 2017 at 11:33 am
I am wondering, where did you get these voices, moans and so on Vos.
April 2, 2017 at 2:09 pm
LIbraries and sound banks for devs sold on sites like dlsite and the like, these are old ones tho, will probably change them.
April 3, 2017 at 4:37 am
So I am not even hearing real female voices *sadface* jk
April 3, 2017 at 8:02 am
Yes, they are… I hope…
April 5, 2017 at 2:49 am
Keep up the good work, I definitely look forward to playing this whenever you finish it.
April 9, 2017 at 6:43 am
Just curious where things stand in relation to that post you made in June. I hope this doesn’t come off as pushy, I always prefer good games to rushed games, so I’m not looking for an ETA or anything because I figure it’s out when it’s out. I was just curious about where in the process you are. Like I think I know, but I just found that post interesting and I’m curious if I’m right
April 9, 2017 at 11:43 am
The process changed a bit from that post.
Right now I’m doing backgrounds and level design, without enemies yet, I’m also putting the sequences and dialogs in place already in it’s final from, which means I’m also correcting and giving final polish to the script at the same time.
After that comes enemy placing, difficulty and behaviour polish; then add some traps from scratch (haven’t had time to work on those); then music and sounds; then systems (saving, checkpoints, options, etc) and then final testing and polish, maybe I’m forgetting about a couple of things but we’re close to the final stretch, still no accurate ETA or anything.
April 14, 2017 at 12:45 am
How close to completion for the small demo update?
April 15, 2017 at 3:00 pm
don’t know, even if I have a better idea I have decided to never give any dates for anything unless 100% sure, that never works well otherwise.
April 29, 2017 at 11:18 pm
Please be soon, Ive been starving for a new demo