More things and stuffs
The most notable thing recently is that I’m changing the portraits for a more clean style in terms of colors and lines, also I didn’t like the previous ones so now after they should fit better the in-game sprites, they still need work but I like them quite more than before.
As someone mentioned before the portraits are a bit too big and cover quite a bit of the screen, it does get too cluttered at times but I rather have big portraits, I’ll try to center everything within the first 3/4ths of the screen on dialogs, to be honest tho portraits are kind of unnecessary but what the hell now.
Other than that, everything keeps moving normally I guess, nothing to report… I should mention maybe that some new not very important things like the ghost stealing gloves and some other minor addiotions were stitched togheter since they were not planned, so that’s been complicating things a bit, but that’s not really something that important, I shouldn’t complain about it since I could have decided not to do those things but I did it anyway, it’s just something more on the list… so I guess there’s that.
It seems you want me to talk about stuff, and I really don’t know what about right now, so feel free to ask in the comments. I’m supposed to make a FAQ page but I don’t know anymore, I’m lazy, but feel free to suggest questions, release and progress questions will have the same answer for a while: “I don’t know”, that’s the first question.
…this is taking some time indeed.
Edit: Forgot to mention,thanks fdor the windows 10 feedback, seems that compatibility with windows 10 is fine.
March 8, 2016 at 12:30 am
I think they should be just a little bit smaller… Just a little…
March 8, 2016 at 12:33 am
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I TOOK TOO LONG TYPING MY POST!!!!!!!!!!!! I WAS SUPPOSED TO BE FIRST!!!!!!!!!!!!!!!!!!!!!!
I knew this would happen… I was thinking to myself, “What if I’m taking too long and someone posts before I finish…? Nah, that only happens in lame movie scenarios.”
Fuck… Oh well. You win this round, kidd.
March 8, 2016 at 12:47 am
oh and I like the improved suit design
March 8, 2016 at 12:31 am
OH SHIT i’M THE FIRST TO COMMENT!
This is an honor, omg YAES
Lol checking back when I’m bored every day has its perks. But I was wondering, how many characters are there now?
We have Vena…
And this blonde chick…
Both of which I am assuming are *ahem*-able.
How many other *ahem*-able characters?
And NPCs?
Antagonists?
Ghosts?
I also just realized that first person up there is different from the bonde girl…
Yeah. And what’s the story look like so far? Is it long? Short? Simple? Replay value? Super full of twists and turns like Predestination or something? 😀
I think I asked enough questions to get the thread going… Yay lol
March 8, 2016 at 12:41 am
Oh, I’m back. But I have just one issue with your character design.
I think it’s a little awkward that you have her wearing boots over those things that look like thigh high boots that’s tucked in the small boots over the jumpsuit.
I think there should be either 1, thigh high boots that are ruffled all the way to halfway up the thigh. 2, small boots that the jumpsuit is tucked in, or three, which might be simplest, taking away the lump that’s the spot where the sock things are tucked in.
Don’t get me wrong they’re still hot, but it’s like the logic between wearing skinny jeans over fishnets and a garter belt. Get what I’m saying?
March 8, 2016 at 10:00 am
I see your point, I had it as in 3 at first but then I decided to add that for some reason, maybe I’ll change it back.
March 8, 2016 at 1:08 am
I posted all of the characters before:
There’s a couple more but they’re not able so I better not show them or else I’ll have to able them.
story is simple hentai fodder at the begining hoping it gets more interesting as it goes on, basically they enter because of a bet and then things get sexy, there’s things that happen hopefully it’s good enough to keep people interested, about lenght I couldn’t tell and I don’t think there’s much replay value other than maybe maxing stats, the fact that it’s expected to unlock everything on the first completion kind of negates replay value.
March 8, 2016 at 7:51 pm
ah. gotcha. that’s pretty cool. I won’t ask for specifics. I’ll play it for myself.
These guys look like ghost busters, so I’m pretty excited. Keep it up, bro.
March 8, 2016 at 11:33 pm
Re: replay value, don’t sell your work short. I’ve gone through Xenotake 10-15 times. The gallery content is enjoyable for fapness’s sake, but there is enough of a degree of difficulty in certain parts of the game that make it challenging to try to get through those parts without getting fucked (and if I fail at the attempt, I still win so it works out either way). I realize you’re not building the game based around replayability, but for me it’s definitely there and adds some overall value to the game.
Looking solid, keep up the great work!
March 10, 2016 at 12:17 am
I agree with BobJim,
Don’t take the games up too lightly, XenoTake was really fun to play, It was a fun story, sexy hentai and challenging game.
I played it over quite a few times.
March 11, 2016 at 7:29 pm
Endless horde mode mini game with high scores after completing the game?
March 11, 2016 at 7:42 pm
Any of that stuff is side content, so I’ll think about that at the end. But I did have that idea, an extra mini game and even achievemts but sometimes it seems like too much.
March 8, 2016 at 12:58 am
whats the percentage of completion and whats there left to finish?
March 8, 2016 at 1:00 am
I also noticed a little video camera on the bottom of screenshot. whats that?
March 8, 2016 at 9:46 pm
its a camera because being recorded makes it all the lewder
March 8, 2016 at 10:43 pm
It’s an indicator for the screen to move, didn’t even notice it was there.
March 9, 2016 at 9:17 pm
the screen? to move? wot?
March 11, 2016 at 7:34 pm
During the dialog moments the screen moves to focus on characters and stuff.
March 8, 2016 at 12:59 am
Can we uh, get another animation post soon? I think that’s what keeps me going is the fact that you make great animations on top of adequate games. Sorry friend, I won’t lie to you on that one but it’s not like you make these games thinking that everyone expects game of the year content. It’s fap stuff, honestly if you ever get tired of making games go into just doing animations of tentacle fun, rapey goodness, then open a Patreon, you’ll probably roll in the money if you put out a semi-constant stream of content.
March 8, 2016 at 9:47 pm
we’ve already covered this!
March 8, 2016 at 2:28 am
great job, Vosmug =)
March 8, 2016 at 6:44 am
What about Demo? Everyone want to know!
March 31, 2016 at 11:39 pm
he said there wont be a other demo well that i think but lets hope for a other one ^~^
April 1, 2016 at 9:44 am
I really think the game over/captured area should be updated with one of the animations.
March 8, 2016 at 7:41 am
looks nice!, now all we need is hell to freeze over so we can get a updated demo xD
March 8, 2016 at 8:21 am
Playing the demo I noticed that (in theory) ghosts can change into different sizes and shapes. Guess it is too late to suggest another ghost and I don’t want to be another idea-spammer.
Just wanted to add to the list of possible ghosts for a sequel some kind of dragon or lizard with 2 dicks, this way one can have creampie and cumshot at the same time, and there is also the possibility of DP later on.
You said you don’t understand fascination about anal penetration, I think it’s something in the way that vaginal penetration is the normal way and anal somehow renegade, as if to say ” you want it that way? No, I will go the other way!”
March 8, 2016 at 2:34 pm
Yup, to late and too much to do to think about adding more, besides all ghosts are supposed to have some human origin.
March 8, 2016 at 9:48 pm
WHAT KINDA HUMAN DID THE SPIDER THING COME FROM THEN??? :O
March 8, 2016 at 10:49 pm
Some transform into grotesque versions of themselves, that one was user created so I don’t remember if it had an origin or not.
March 9, 2016 at 9:18 pm
ah, okay. that makes sense. nice… the spider thing was hot either way soo… oh, that’s probably why you added it… makes sense…
March 12, 2016 at 5:23 pm
Alien , I told you , alien in the ghost house.
http://i.imgur.com/op2qF10.jpg?1
March 8, 2016 at 10:20 pm
A human who most likely got his limbs chopped off
March 8, 2016 at 10:38 am
hrrnnnnnnnnnnnggggg
The anticipation is killing me.
Can you tell us how long we have to wait atleast? Like, do we have to wait atleast 3 more months? I feel like I’m killing my hype if I come back here every second day, looking for something new.
March 8, 2016 at 12:47 pm
Hm, the suit chick seems to be aggressive, me wonders if her partners will end up possessed and banging her themselves.
March 8, 2016 at 1:44 pm
Huge fan of your work, vos. I’m looking forward to this new game and even though I’m not a fan of the guro stuff, I do hope there are other ghosts which kill rather than rape – just for the sake of variation. Although more rape scenes are preferred. xD
Right, anyways, just wanted to ask about whether you’ll have a more resilient character getting raped, kinda like Malla. For some reason, every time I see busty & tough or evil chicks in hentai, they’re always the slutty ones. Be a rebel, Vos! lol
March 8, 2016 at 2:33 pm
There’s no guro, who told you that? I guess this girl is is that character.
March 8, 2016 at 4:51 pm
I’m sorry. I just assumed based on the whole rage ghost bit that I recall reading during the demo.
March 8, 2016 at 9:50 pm
I think we’re about to bring up Prisonkage again. Lol See ya in a couple years.
March 8, 2016 at 3:36 pm
Will that 2 guys f*** Vena or some girls as well?
March 8, 2016 at 4:11 pm
Yes, some.
March 9, 2016 at 1:15 pm
Yayyy :*
March 8, 2016 at 4:19 pm
bruh muh dick. 11/10 please take as long as you need to, and keep up the good work
March 8, 2016 at 5:09 pm
Hey, Doc, can we hope to see some ghost-spoilers or xxx-gifs?
March 8, 2016 at 9:07 pm
Yay update! Glad to read it!
March 8, 2016 at 9:55 pm
hey, do you like tablets? I just ask because it looks like most of this could’ve been done with a mouse, strictly because there’s almost no light weight variation on curves. the only time there is is a dramatic decrease between the breasts where you can easily see a different width is used.
No offense really no offense, but I’m just curious as to how you draw. Everything else is really nice. Value is great, form is great, expression is great, but I’m just looking at the lines. They’re all the same width for a particular area rather than varying weights all throughout as according to where shade might be.
I get why the characters are all the same line width (for animation’s sake, dear god, you’re just fine, leave it as it is)
But mainly the portrait is what I’m asking about.
March 8, 2016 at 10:57 pm
Forgot to mention there’s an artist guy man doing the protraits, not me, the second portrait actually has line thickness diferences but it was mostly a style choice not a tablet thing, I noticed the first one doesn’t have much outline so I told him to add it to mantain the style.
I do use a tablet for sprites but I don’t use pressure I can’t do it correctly and also because of what you said, it’s just easier for animation and because there’s a lot of them, it’s faster.
March 9, 2016 at 9:19 pm
oh, mkay… this is all really cool lol
March 9, 2016 at 11:09 am
Wow, this is awesome. If I’m not mistaken, there’s better coloring and anatomy than anything I’ve yet seen from you. Great job!
March 9, 2016 at 2:16 pm
Wow another characters, wonder they are NPC or playable.
March 9, 2016 at 2:20 pm
Most likely none playable (still praying that the teacher will be playable for a short section)
March 9, 2016 at 5:11 pm
thanks man dude sir
March 9, 2016 at 9:20 pm
yeah, he’s a broski, fam, bruh, broham, bruv, guy, slickster, slick, sharpshooter, dynomiiiiite, awesome-riffic
March 10, 2016 at 5:03 am
Vosmug is this game is released? Where I can download it? Please answer me
March 10, 2016 at 5:04 am
Vosmug is this game is released? Where I can download it? Please answer me somebody
March 10, 2016 at 12:35 pm
The portraits look great to me, I don’t think they’ll too obtrusive at all.
I like the two-tone change you made to their uniforms. Her leg covers kinda remind me of equestrian jodhpurs:
http://www.in.all.biz/img/in/catalog/129401.jpeg
http://media.robinsonsequestrian.com/media/catalog/product/cache/0/image/9df78eab33525d08d6e5fb8d27136e95/2/2/22135-02blk_76.jpg
https://s-media-cache-ak0.pinimg.com/236x/b4/7c/7a/b47c7a487afe8581377bb892a26c6e21.jpg
OR tactical yoga pants:
http://1.bp.blogspot.com/-GIOUDrrroVU/VqIy6bwF1gI/AAAAAAABO6s/IAT3R-tkyI8/s1600/Tactical%2Byoga%2Bpants.jpg
https://i.ytimg.com/vi/FA-NgvtdHj4/maxresdefault.jpg
Anyway good to hear from you and she looks hot as hell. I hope she gets absolutely wrecked.
March 10, 2016 at 4:47 pm
I prefer the older portraits, I think that was better. But I apprecieate your job because grafic is not everything. It’s awesome to hear that everything is going on 🙂 good luck vosmug!
March 10, 2016 at 8:20 pm
What does the timeline look like for the next demo release?
March 10, 2016 at 8:52 pm
This is your own art? I love the style man. Glad to hear from you. Whatever you decide to do will work out just fine. Just uh… if you could… mind the awful, boner-killing gore and all that…
March 14, 2016 at 9:07 pm
Portraits are not mine, it’s an artist I got to help me, even tho he has difficulty trying to imitate my style, in the end I have to do some modifications which end up not being as smooth of a design as if he had done it all himself.
March 11, 2016 at 11:48 am
no answer about the release of these game or a demo?
March 11, 2016 at 12:20 pm
There’s no release date or estimations as of yet.
March 12, 2016 at 12:55 am
she’s my preference!
(want to see that character’s guro!)
anyway i expect that release your all the games!
(prisonkage, GHV…)
it’s very hard to wait…
March 12, 2016 at 2:20 am
I can’t wait this game.
From foreigner fan
March 12, 2016 at 3:52 am
Thanks for keeping us updated Vosmug. I enjoyed Xenotake, and from your demos I can see the quality of your works is evolving for the best. I’ll be one of many looking forward to buying this once you’ve finished working on it. I hope you will stay strong and motivated to keep improving your skills at your own desired pace. I don’t know if you plan to release anymore demos or not, but I could care less because your previous demo did what it needed to by giving us a little taste.
I think anymore demos would just be a waste of time unless you left out anything you’d really like to share with us from previous demos.
March 13, 2016 at 10:32 am
everyone expects the game. XENOTAKE was already really great. Vosmung done a good job so you have to send him all the courage and the will for it to the end as quickly as possible.
We are all behind you as Goku doing Genkidama ^^
March 14, 2016 at 11:16 am
Is this game going to have yuri action too?
If that is the case, I’m definitely going to buy it.
March 14, 2016 at 9:04 pm
I guess a little, yeah.
March 17, 2016 at 3:35 am
Just a little? Oh well, at least the game is looking great.
March 14, 2016 at 8:14 pm
these comments are always so cringey….i can see why you aren’t always in a good mood vosmug
March 17, 2016 at 4:46 am
Vosmug I have a very serious question… What is the middle machine for? I get the other two but the middle one has my imagination tied in knots.
March 17, 2016 at 3:36 pm
Spoilers: It does nothing… it’s a trap… shhhhhh…
March 17, 2016 at 8:29 pm
Now i wonder if you fight them
March 18, 2016 at 9:40 am
Hello, I’ve done playing the demo. But I just got more question. Just wondering if you can draw an appropriate amount of pussy juice trail on the tight. Make a story on how she got aroused, or just came being groped by ghost at the beginning. Cause I can’t stop wondering how painful she would be doing sexually intercourse at the end without some pussy juice… A reply is much appreciated. Many thanks.
March 19, 2016 at 1:04 pm
I don’t know if that matters that much.
March 22, 2016 at 7:48 pm
It would be nice to see some juice going down her thighs at random after ghost sex. Like in xenotake how all that jizz stays on the main characters body for a short time.
March 20, 2016 at 6:55 pm
it doesnt matter…
March 19, 2016 at 11:24 am
I did not understand well, the Ghost what steals the glove was removed? i thought thas was a nice adidtion for the game, since that could prmove a cool challenge.
But well, i like how the portraits are well proportioned now, its a good size indeed, and she (the blonde) is hottier than before.
March 19, 2016 at 1:03 pm
I didn’t say that, I said since things like that are recent additions that were not planned, adding it it’s complicating things a bit.
March 20, 2016 at 10:35 pm
Ah, now ive get it. hopes thats will be fine!
March 19, 2016 at 9:47 pm
In a heartbeat I would do a 3 dollar patreon.
March 21, 2016 at 9:01 am
ganbare
March 26, 2016 at 2:53 am
I concur with the above. I’d do a patreon in an instant if it meant this next project coming out faster. easiest 15 bucks a month you’d make!
March 26, 2016 at 9:51 am
Sound more like greed to me.
March 29, 2016 at 6:31 am
I would gladly give some money to you if you made a patreon, as I would like to aid you in making your game(s)
I see no greed in it if you make the setup so its pr. release or make the tires so you are cool with it
March 29, 2016 at 9:18 am
What I meant was making a patreon just because it’s easy money sounds like greed to me, it actually sounded pretty ugly but I wasn’t talking about the whole concept of patreon, just that easy money bit.
As I said before I’m not interested in patreon, too much pressure when money is put upfront, and I doubt it will help things go faster also, I just don’t need it, money wise I’m fine, mainly because I have a job so to help things go faster I would have to quit and do this fulltime and I just don’t feel like doing that, it’s stressfull and exhausting enough already, doing it full time would just ruin it for me.
Thanks for the interest but is not for me, not for now.
March 28, 2016 at 8:22 am
Since masturbation will be unlocked in a certain part of the game i think it should stay unlocked for the rest of the story. It would be weird if you press F later on and nothing happens. Having It would keep the player alert if the luring enemy is around or not.
March 28, 2016 at 9:32 am
That’s not really how it’s going to work though, it’s mentioned through dialog when you have to do it. But I’m starting to think about adding what was was suggested before, a lust meter you have to lower when it fills but I haven’t really put much thought into it, maybe that’s what I’ll do instead.
March 28, 2016 at 1:05 pm
A lust meter sounds great. How would it work?
March 28, 2016 at 6:47 pm
don’t know yet really, I suppose it fills gradually on it’s own and you have to lower it by masturbating to avoid attracting more ghosts or other kind of handicap
again, maybe
March 31, 2016 at 9:55 pm
ha haaaaa! >:)
it’s ME! I’m back, bitchiz
okay, so lust meter. It’s been done before, and it just adds an interesting aspect to the game.
What I’ve seen is that there’s a health bar and a lust bar
The health bar decreases depending on the enemy.
It also makes the game more erotic because of interpretation of how or when the bar decreases. For example, if the brute ghost attacks, the health bar could drop dramatically upon insertion, which is erotic. Another thing would be with the skull, it could drop slightly with every thrust, in rhythm. it just increases that interpretation adding another effect to turn people on.
instead of just watching it happen, you can see how they affect her as well, getting in her head. Like in hentai, you can hear her thoughts sometimes. in this, you see how it damages her.
Each encounter increases the lust bar as well. When it’s full, she comes during sex, and THAT decreases her health exponentially compared to what the enemy would usually do. And then you can make it keep going, which can be erotic, or just end the encounter, since maybe she was so tight upon ejac that it came too–i dunno. Afterwards, the lust bar is dropped back to 0.
Masturbation increases the lust bar until it’s full and then she cums that way, without reducing health, making it less risky to have an encounter because each enemy affects her lust a different way. maybe the normal ghosts could turn her on more because they most resemble humans, or the skull because she has a tentacle fetish. That’s just some plot stuff really.
But you can approach this a bunch o different ways. Btw, this method was used by koooonsoft for those who can’t remember but recognize the gameplay.
Personally, I don’t exactly like this way all that much because it reduces interactivity. The fight bar is the same when you’re caught, but with the way you do it, they both cum really hard if you fight long enough which was very erotic and an excellent touch on your part. I liked that because you can change the outcome a little. Makes it that much hotter.
But it’s in your hands how it would work. Realistically, I think it would be time based. The longer the time spent during sex, the more lustful she becomes, gradually increasing the rate at which the lust bar increases until she comes. then she’s not interested anymore, and then it’s easier to fight them. Forgot to mention it should be harder to fight when the lust bar is filling.
I think health should work like exhaustion. Whenever it drops to 0, she becomes too tired to fight, and ends up in that room. I assume there’ll be multiple ones, so she’ll appear in the room closest depending on the checkpoint last activated. when it reaches 0, she wakes up hours later, no longer exhausted and lust bar = 0. full health and lust. that way there’s no “death” which can be a turnoff. I really don’t care. You do guro, so it shouldn’t matter to you anyway. Point being, it just makes it seem like the story continues and doesn’t end just because you die and gotta restart.
🙂 lust bar!
April 1, 2016 at 2:56 pm
Okay , I think I got it now.
http://i.imgur.com/cFv41w9.png?1
April 5, 2016 at 3:34 pm
First, is not really health, is more like a shield, that’s why it’s tied to the cloth ripping, when it’s gone you are defensless so the clothing can be ripped easily, that’s why I changed it to red, so is not mistaken with health, so health exhaustion doens’t really work, it would be too difficult to add at this point anyway.
Now I’m realizing this whole lust meter will bring a new set of problems, since I never intended to do it before is not tied to the “climaxing from enemies part” and even if it did, it would take away the option to play that aniamtions at all times if you want, taking it away with an added “requirement” seems lame now, now I realize it doesn’t make sense to have it filled even though you can climiax from every enemy which logically should drop it to 0 every time, but again, that’s already done, I don’t want to mess with it by adding a new mechaninc to it, only option I see would be to add a new separate mechanic tied to enemy density or something else.
In essence, this was very poorly though out.
April 7, 2016 at 11:49 am
I mean, the idea of adding a lust meter not your take on it.
April 7, 2016 at 5:25 pm
ahm back bitchizz… with excellent timing, just wanted to see if you liked the idea i presented with the bar.
BUT I see THAT would be a tad too much to add to the mix when it’s already got a good flow to it. don’t wanna overpower the main ingredients.
March 30, 2016 at 2:39 pm
This will be one hell of a nice game. Looking forward to it vos, keep up the amazing work and take your time, only then it will high quality like Xenotake.
March 31, 2016 at 2:20 am
Played through the demo a couple times. Its put together very well. The game play is relatively fluid, and generally fun. Im looking forwards to the rest of the game whenever that may
As for a negative When you lose your glove, and need to get it back, there isnt much time to get it back before you’re jumped again, as well as the timing between hitting the stun attack and then blasting the enemies, the window is excessively short in some aspects. Now its probably due to the game not being properly balanced, but destroying three or four ghosts gets challenging very quickly when the window to blast them into little orbs is so small
Just a little feedback, if you’ve already planned around it, or know of it, or if its intentional, Its all good, And again, I had a blast, I hope the game has some decent length to it, especially if the length of the demo is anything to show for it 🙂 Good luck with finishing it out dude!
April 5, 2016 at 3:11 pm
The window in which you can be damaged was actually expanded in the latest demo, when that happened there were several comments saying it became too easy, I thought it was too easy too, so I don’t know I’ll have to check again, also, there will never be more than 3 enemies at a time, unless you purposefully gather them in one place or wait too long for others to arrive.
April 14, 2016 at 12:17 pm
Just have a difficulty setting. Easy = more invuln time. Hard = none. I’m going to flip my shit if I can run through all of the stages btw. Force the user to experience the content and if the content is bad then make it good otherwise your content is bad. (but it isn’t bad so don’t sweat it)
April 15, 2016 at 9:18 am
That’s more or less the idea, even though difficulties are tricky since there’s a lot of balancing that needs to be made.
March 31, 2016 at 5:55 pm
Hey, Vosmug, you should add Pubic Hair (or at least the option to turn it on and off, and to select the style), and make it so that all the women (or at least most of them) are virgins, and the very first time that the virgin enters a sex scene, the dialogue and the scene will be slightly different being indicative of the virginity aspect. I played the demo, and I purchased and played Xenotake, and absolutely loved it. I cannot wait for this Ghost Hunter game to be released, and my two suggestions above are the only ones that I have. Great work, truley!
April 3, 2016 at 7:51 pm
I hope that fat guy gets some pussy!
April 4, 2016 at 1:46 pm
When Vena gets caught in that room I’d like to see her get tortured and fucked by the ghosts until she gets unconcious. I think you won’t do something like that, just my fantasy tho
April 4, 2016 at 5:52 pm
Question about the checklist. Do the ghosts and game over room in the demo have more animations done and if they do can the demo have those animations added?
April 5, 2016 at 2:06 pm
Game over room doesn’t have more yet, I’ll leave that for the end. Ghosts inthe demo don’t have more than they already do (I think), different ghosts have different animations later on though.
April 5, 2016 at 7:41 pm
Dang i really wanted to taste a little more. At least we’ll be getting a pic or gif this month… Right…?
April 6, 2016 at 2:00 am
A month and a half probably for each update. At the longest it’d be a 2 month gap.
Vosmug does keep saying that he doesn’t have anything new to say every post and not a lot of progress to report. As long as he is working on it at his pace then that’s fine.
In the meantime we do have other games to keep us occupied until this one comes out, then back to Prisonkage I sincerely hope!
April 6, 2016 at 9:56 am
And dosent want to spoil the game or anyting els in it, its a good idea and wont regret it.
April 7, 2016 at 11:46 am
The reason for not having anything new is becuase I’m leaving the rest of the graphics for the very end, I’m finish the skeleton first to 100% then I’ll move to the more interesting part at the end, I’ve been having a lot of problems with that introducing new things and trying to fit things I overlooked, it’s just a slow process.
I’ll post something, I’ve been too, oh surprise, paranoid about it, I just don’t want to get to the end and realize you have seen most of it already.
April 4, 2016 at 8:28 pm
Every time I check this blog for an update, I see that first picture and can’t help but immediately think “MAN do I hope those two guys get to double-team her at some point…”
April 6, 2016 at 5:53 pm
the portraits looks nice, cant wait for the sex scene of this character.
By the way, iam a fans of your game, especially the Yuri scene at your last game, good job
April 6, 2016 at 5:54 pm
I really love the Yuri sexy scene in your last game, which is the girl have sex with her captain. Cant wait for the next update
April 6, 2016 at 7:20 pm
is that yuri?
and is Vos a guy?
April 13, 2016 at 2:00 am
the yuri scene i mentioned is in Xenotake ending
April 6, 2016 at 11:49 pm
Have you thought about making it more difficult to escape sex from the ghosties? For example mashing left and right could get harder to escape depending on the color on the top left or something.
April 7, 2016 at 11:51 am
I don’t think that would be very well received.
April 7, 2016 at 2:57 pm
Maybe it could only be on hard or nude mode
April 7, 2016 at 6:58 pm
Oh damn, nude mode, that’s another problem to tackle.
April 7, 2016 at 6:59 pm
Almost forgot about it again?
April 7, 2016 at 7:09 pm
Not really, just remembered how I remembered before but didn’t mention that it’s going to have some problems given how sometimes being clothed is required for story portions so I don’t know how to handle those moments, just leaving it like that then going back to being magically naked kind of contradicts the point. ON the other hand changing the outcome of scenes depending on mode seems like an additional mechaninc with enough work put into it instead of an extra made just for fun.
April 7, 2016 at 7:13 pm
Well heres a simple (I hope/think) idea for just the intro on nude mode. Have Vena strip before entering the mansion as part of the bet with one or all of the girls. That way it fits with the story. Just having that one thing in the begining would be great.
April 7, 2016 at 7:29 pm
That sounds fun and doable but why would she if she’s the one less interested in being there? (secret leaked info), but that’s only one part, having the ability to respawn clothes is introduced during dialog, and there’s similar parts later on, so… it’s possible, but again, it will take some work to modify stuff which kind of contradicts the point of having it as a fun extra. Another option would be to skip over all the dialogs automatically, that’s the easier but lamer option. Or just have a line that destroys your clothing right after finishing a dialog. I dunno.
Actually there’s like 3 or 4 insteances when clothing is required so maybe is not that much work, but yeah, will have to check that in detail when the moment to work on that one comes, still, it has some work needed.
April 7, 2016 at 7:48 pm
Oops heres a fix on the comment before
Have the blonde girl pull out popsicle sticks and have them each pull one out of her hand then whoever pulls the one with the red paint at the bottom (Vena of course) has to strip naked.
April 7, 2016 at 8:30 pm
It would be better to have her naked throughout the game but if that’s too much then you should just have fun with ways of stripping her after she regenerates clothing after a scene. An idea I have is when the glove first regenerates her clothing have like a silly ghost float by, strip her, and quickly float away giggling. Maybe have funny dialog of Vena being confused at what just happened and every time it happens she would be more annoyed.
April 11, 2016 at 9:52 pm
Will the popsicle sticks idea work?
April 12, 2016 at 12:21 am
1. I thought something like that actually, maybe, we’ll see.
2. It could, but the start is not really the problem since the point is that she should remain naked after it happens for the first time, not necessarily from the very begining of the starting scene but at least from when the gameplay starts, which is well into the house already, also as I said, the idea is not to make extra content for it since it’s supposed to be just an extra.
April 7, 2016 at 4:35 pm
Can you make an stack system? i mean if Vena got filled that the enemys can make her different things? its only an idea
April 7, 2016 at 5:24 pm
I don’t think anyone will answer this question because no one asked it.
April 7, 2016 at 7:14 pm
At risk of looking like a crazy person speaking alone, it would work better if there were fewer enemies, having more enemies means way more “stances” for each enemy, it’s too much, also that part is no longer open for modifications, it’s done already and I don’t want to keep messing with it.
But then again, you could say there’s pretty much a two step stack already, one when attacked clothed and other naked, and each has a different animation per enemy so, there’s that.
April 9, 2016 at 11:32 pm
Maby this question has been asked and answered a lot already by now but I can’t seem to find it. Anyway I was wondering, will there be any kind of clothed sex in this game or do you have to be naked for everything?
April 10, 2016 at 8:57 am
There’s no clothed sex, mainly because of the way it works, clothed is safe, naked is not, so never really thought about that.
April 10, 2016 at 10:23 am
Hey, how much more story is there to the game?
Like, is the red eye’d statue important?
Is the orb with one eye the main fight in the end?
Or is the pink boss the main antagonist?
What role do the other characters play besides having to use the sex machines?
how much does the glove know?
what’s keeping them inside?
Are the characters in THIS post good or bad?
I need context lol
April 10, 2016 at 10:59 am
why ask for spoilers?
April 10, 2016 at 7:30 pm
Yup, most of those are answered halfway through but:
1. Yes and no, I don’t know if you were expecting something else but it has a door/key function.
2. No.
3. No.
4. They have more participation in the story, some more important than others.
5. Knows more about wha thappens than everybody else, I guess that’s the answer.
6. Um… magic? There isn’t really any compelling reason other than there’s no apparent way out as seen in the demo, maybe there’s more said about it later on… but yeah, ghostly magic.
7. Bad guys.
April 11, 2016 at 9:50 am
Say if someone wanted to share an idea for a game to you… would you like to listen to it? i could email it…. and i know you are working on a game for now but you could put it on the backburner and come to it later…
April 11, 2016 at 1:40 pm
Well, bear in mind that I have tons of ideas of my own too and it is more likely than I would prefer to work my own ideas first, I have my next 3 games or so already lined up in the idea chamber, my advice to you is that if you have ideas you should start your own creative path to see those ideas realized at some point, but if you just want to share with no promises attached, I would have no problem with that.
April 11, 2016 at 5:11 pm
You’ve got 3 more ideas in the pipe already, dude?
That’s freaking awesome to hear.
Just curious, would you ever consider hiring out voice actresses for your games at some point in the future?
April 11, 2016 at 8:23 pm
It really means nothing until they turn into something tangible, then again the’re not fully realized ideas, they still would need a lot of work.
I would like too, but that adds a whole extra dimension to the process who knows if it’s worth it, if anything I would like to have custom moans and stuff over dialogs, but yeah, in the future I wouldn’t mind at least trying to add something to that effect.
April 12, 2016 at 8:20 am
well. i could email the idea.. you have an email id? (ps im too lazy to look. plus i like the idea of making my own h game in theory but ive got my hands too full. full with LIFE!!! and other bs.)
April 12, 2016 at 10:13 am
I forgot: vosmug (at) hotmail
April 12, 2016 at 8:23 pm
You have 3 other games planned? Nice! You were indeed going to go back to Prisonkage after this game though right?
April 11, 2016 at 7:14 pm
I hope this game has an open ending or to be continued in case you wanna do a GHV2
April 13, 2016 at 5:30 am
Hopefully the main character can get slimed like in Xenotake
April 13, 2016 at 7:09 am
But I see no slime in Xenotake.
April 13, 2016 at 12:31 pm
Hey Sir Vosmug do you accept demos from people? I’m in the process of making a eroge. An I would like to hear your thoughts on it.
April 13, 2016 at 11:31 pm
My thoughts specifically? Well, I don’t accept anything since is the first time somebody asks, I don’t know if I have enough good judgement or “expertise”, but I’m very picky and critical about the things I like and very uncaring about the things I don’t, if you think you’re okay with my dumb subjective opinion then sure, I have no problem. Send me a link and I’ll check it out: vosmug (at) hotmail
April 14, 2016 at 10:26 am
Hey Vosmug! Just letting you know that we, all your fans in Russia, still believe that you will finish your game. Just in case if you had some doubts. Peace.
April 15, 2016 at 9:14 am
Yeah, I’ve noticed quite a few clicks from russia, I will finish it even if takes longer that expected don’t worry, it would be silly to just abandon it, thanks.
April 17, 2016 at 11:21 am
Eah Vosmug. Russian GMS fans are with you!
April 14, 2016 at 12:44 pm
It seems like the struggle mechanic has 3 outcomes. 1) escape 2) quick orgasm 3) long struggle orgasm. Regarding the last two, do you think there will be any mechanic other than a different animation? The long struggle/pink bar currently looks like a ghost ejaculate, any chance that picking one of the two outcomes could be used to adjust the difficulty level? Each difficulty level increase could result in a myriad of things; more monster HP, faster monster attack, more/less orbs, gallery content unlock, unique scene for the characters? IDK specifics but it seems like it would be cool if there was an change in the way the game played that resonated with the animation outcome they picked. Technically speaking it should just be a hidden counter that is used to modify existing game logic.
April 15, 2016 at 9:06 am
I don’t know if I understand correctly, make the difficulty change depending of what outcome you had? So pretty much, the more you get pink bar outcomes, the more diffucult the game gets, is that it?
If that’s the case that sounds interesting, but it would be more like a ahrdcore mode, I doubt many people would choose that route.
April 16, 2016 at 4:21 pm
Yes lol, I am suggesting that you could opt for making the game harder by your interactions. Shamelessly ripped idea from https://en.wikipedia.org/wiki/Border_Down (very worth a play)
If you add some unique content or just score point multipliers behind higher difficulties, then I think people might be curious about it.
April 15, 2016 at 12:25 am
Amazing works of art. Keep up the good work!
April 15, 2016 at 12:27 am
That is to say, the game mechanics, storyline, and artwork all work together to bring an H experience worth fapping to many, many times!
April 15, 2016 at 8:47 am
I totaly agree on this XD
April 15, 2016 at 9:28 pm
hey vos, just because nobody asks this; how are you doing man? just you as a person, not the project or anything, how’s your life been lately?
April 18, 2016 at 12:02 am
What about tickling/licking part?
April 18, 2016 at 1:55 am
Licking part has been done.
April 18, 2016 at 10:40 am
so no tickling part yet?right? pity.thats my favourite part
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