So yeah there’s that thing the steals your glove, it took a bit of work since I forgot most about enemy behavior and had to relearn some stuff, it works well enough, but there are things that need to be accounted for that I didn’t realize before like moving forward without the glove could block you off if you need it, like for jumping or when you find a defeat-all-enemies-to-continue kind of block which you can’t do without the glove, so this enemy needs to be in controlled locations instead of the random approach I wanted to use, places where you can freely backtrack (or advance) to search for it without the fear of getting blocked, will have to work a bit more on it, so there’s that….
Aside from that, had some problems and still have, got stuck for a while because of a pretty nasty glitch that ended up being pretty simple, turns out using exit; inside a script doesn’t affect whatever code is happening outside that script, it makes sense, I guess, but I didn’t know that and assumed everything inside a script affects the entirety of the instance calling it… as, you know, everything else usually does… took me about 4 days to pinpoint the exact cause of the problem, fun times, also got super sick for a week, as it is an honorable tradition for that to happen that time of the year, and of course family reunions and stuff.
Also, I’m having an asset compiler error when I try to preview texture pages, if anyone knows anything about that, it would be really helpful, it used to work normally and now it just doesn’t… so, no idea.
Edit: Something about compatibility just came to my attention, I really didn’t think about this before.
If anyone out there has windows 10, are you able to run the previous demo version 0.1.1? I don’t have windows 10 so I can’t test it myself, it would be really helpful, thanks.