Left/Right = Move
X = Fire/Kick
S = Dash
A = Change ammo type
Z/Y = Respawn Armor
P = Restart Game
B/N/M: Create Enemies (Only in the first room)
F4 = FullScreen/Windowed
Esc = End Game
Does Mediafire delete mature content?
Anyway, here is the Demo/Gameplay test I kind of promised, the truth is I’ve had it ready for more than a week but then I found a nasty bug and spent a while trying to track it down, when I couldn’t find it, left it alone for a couple of days then came back and realized it was just a stupid mistake on my part… fun… also I’ve been trying to make the gameplay “playable” since at first it wasn’t going to have enemies around that much, you can see obvious flaws in the interaction with enemies from a design perspective but… yeah, I hope it works for you, I’m fine with it, there’s no hint of the story yet but that’s obvious why.
Here’s how it works, only in the first room you can create enemies with the B/N/M Keys, you have to move away from the left wall, this is to test the difficulty and you can also tell me what do you think is the ideal quantity of enemies on screen at once, you can create unlimited enemies but don’t go too crazy because it can crash if you create too many… I think…
During enemy grabs the bar is red or pink, Red means damage or death and pink means sexy times, so I think you want to avoid red ones from filling up.
Also haven’t decided yet if it needs a crouch button, I know you will say YES!!!!! But I if don’t make it necessary , like by adding enemy projectiles or Guro inducing ceiling plants, then I don’t see why it should exist.
Something I regret not having yet is voice, I have no idea how I’m going sort that out yet, also there are some sounds missing and some others are going to be replaced.
I forgot what else…
So there you go, hope you enjoy…
Also, enemies: Balls or no balls?